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NationalityAlma materOccupationCreative director, writer, programmerEmployerSpouse(s)Maya DruckmannChildren1SignatureNeil Druckmann (born December 5, 1978) is an writer, creative director, and programmer, and Vice President of, known for his work in the video games. He was born and raised until the age of 10 in Israel, where his experiences with entertainment would later influence his storytelling techniques. He studied computer science at, before searching for work in the video game industry.Druckmann's first video game work was as an intern at Naughty Dog. In 2004, he became a programmer on and, before becoming game designer for. He was later chosen to lead on The Last of Us as creative director, a role he continued during the development of Uncharted 4: A Thief's End.
In addition, Druckmann has also written comic books. He worked on the motion comic, prior to the creation of his own graphic novel. He later co-wrote with artist, and is currently working on a sequel to The Last of Us, subtitled.Druckmann has received high praise for his work on The Last of Us, receiving several awards and nominations for his contributions, including two, two, and three. His work on Uncharted 4 was also praised and awarded. Contents.Early life Druckmann was born in on December 5, 1978, to Yehudit 'Judy' and Jerry Ilan Druckmann.
At a young age, Druckmann's older brother Emanuel showed him comic books, video games, and movies. These forms of entertainment, particularly video games by and, helped Druckmann learn English. Druckmann became particularly interested in storytelling, and wrote his own comic books. He moved to the United States with his family in 1989. He attended middle school and high school in, then studied criminology at the. His brother sneaked him into the in the late 1990s.Druckmann soon became a research assistant at, while living in.
He spent a year at the university working at the Visualization Lab within the School of Computational Science and Information Technology, beginning in July 2002. During this time, he began developing the game Pink-Bullet, for and, with some friends. At one point, he wanted to be an animator, which required enlisting in art classes, but his parents forbade him from doing so. After taking a programming class, Druckmann realized that it was his preference, and began a in December 2002, which he completed the following year. Druckmann moved to, where he attended; in August 2003, he began his Master's degree in Entertainment Technology, which he earned in 2005 from the.
In April 2004, Druckmann developed the game Dikki Painguin in: TKO for the Third Reich for the as a student at Carnegie Mellon, in collaboration with fellow student Allan Blomquist. Career At the, Druckmann met co-founder. After Druckmann 'bugged' Rubin, the latter gave him his business card. In 2004, Druckmann joined Naughty Dog as a programming intern, before being promoted to a full-time position as a gameplay programmer a few months later. During the development of (2004) and (2005), Druckmann continued to ask co-president Evan Wells about joining the design team. Wells restrained from moving him to the design team, as he was originally employed as a programmer, but agreed to review Druckmann's design work if he completed them after working hours. Following the development of Jak X, Wells concluded that Druckmann was skilled in the field of design, and gave him the role of game designer for (2007).
In this position, he worked closely with to construct the story of Uncharted, before working on (2009) as a lead game designer, becoming more involved with the core writing of the game. Druckmann also worked on the original design and story of (2009), prior to Naughty Dog's abandonment of the game; completed development.In 2009, Druckmann worked on the motion comic, as writer and director. A prequel to Drake's Fortune, Eye of Indra tells the story of prior to the events of the first game. Druckmann's first, was published by Ape Entertainment in February 2010. With illustrations by artist Joysuke Wong, the novel relates Druckmann's interest in traveling back in time to meet his wife at a younger age. 'There's something cute and poetic about that idea,' Druckmann explained.
He felt that he shares many similarities with the novel's protagonist Johnny, and that 'a lot of Johnny's flaws and fears are based on his own shortcomings'. The comic was originally released on February 24, 2010; critics particularly praised Wong's illustrations, as well as Druckmann's writing and character development.Following the development of Uncharted 2, Naughty Dog split into two teams to work on projects concurrently. With one team working on (2011), co-presidents Evan Wells and Christophe Balestra chose Druckmann and to lead on a new game; Druckmann was chosen for his determination and talent for design.
Though they were originally set to develop a new game in the series, the team felt that they 'weren't doing service to the fans of the franchise', and decided to create a new, titled. Druckmann (right) with game director (left) at 2014. The two worked closely throughout the development of The Last of Us and Uncharted 4: A Thief's End.When conceiving ideas for The Last of Us, Druckmann used a concept that he created as a student at Carnegie Mellon University. His idea was to merge the gameplay of (2001) in a story set during a zombie apocalypse, like that of (1968), with a lead character similar to from (1991–2000).
The lead character, a police officer, would be tasked with protecting a young girl; however, due to his heart condition, players would often assume control of the young girl, reversing the roles. He based The Last of Us on this concept, replacing the police officer with Joel, and naming the young girl. Druckmann wrote The Last of Us with the intention of having the story 'rooted firmly within reality', a stark departure from Naughty Dog's previous 'light and loose' feeling. 'It needed to go a little darker than Uncharted to explore a sadder theme,' he explained.
Prior to directing the game, Druckmann took acting classes in order to 'talk to the actors in the same language'. The game was released on June 14, 2013, with praise for Druckmann's work on the story. He earned numerous awards, including a, a, a, a, and a.Druckmann later worked on the, a prequel focusing on Ellie's relationship with her friend Riley, which received critical acclaim. He earned additional accolades for his work on Left Behind, including a second BAFTA and Writers Guild of America Award.
In particular, he was praised for writing a scene involving a kiss between two female characters, which was named a 'breakthrough moment' for video games. He also co-wrote the four-issue comic book miniseries, with writer and artist. It was published by, with the first issue released in April 2013, and was lauded for Druckmann's writing and character development, as well as Hicks' simplistic illustrations.Following Hennig's departure from Naughty Dog in March 2014, it was announced that Druckmann and Straley were working on (2016) as creative director and game director respectively. Initial reports claimed that Hennig was 'forced out' of Naughty Dog by Druckmann and Straley, though co-presidents Evan Wells and Christophe Balestra later denied this. Druckmann co-wrote the story alongside Josh Scherr; Druckmann considered Scherr the 'funny one', allowing him to write the humour of Uncharted 4 due to Druckmann's self-professed inability to write jokes.
He appreciated the collaboration of writing on Uncharted 4, having written The Last of Us almost entirely independently. The game was released on May 10, 2016 to and praised for its story. It was awarded Best Narrative at, and Outstanding Achievement in Videogame Writing at the. Druckmann acted as head of narrative development for, released in August 2017.In March 2014, Sony announced that Druckmann was writing a film adaptation of The Last of Us, produced by and distributed. By January 2015, he had written the script's second draft, and performed a with some actors.
Very little work occurred following this, as Druckmann stated in April 2016 that the film had entered, and in February 2018 said 'I don't want that movie to be made.' Druckmann is currently co-writing a sequel to the first game, titled The Last of Us Part II, alongside Halley Gross; Straley will not return to co-direct the game. Druckmann worked as a playtester for (2017). In August 2017, he was featured as a guest judge on an episode of. Druckmann was promoted to Vice President of Naughty Dog in March 2018. Writing style Druckmann's writing philosophy, which he realized while talking to game designer, is 'simple story, complex characters'; Druckmann dislikes video games with complicated exposition, but enjoys writing complex character relationships. Throughout his writing, Druckmann approaches scenes with focus on every character, attempting to enter the mindset of each one.
He tries to ignore character in an attempt to write 'honestly'. Druckmann also writes with a minimalist mindset, often asking himself 'What is this scene really about?
What's the least we have to say or do to convey that and no more?' Before writing a game, Druckmann and Straley create an entire outline of the story, before exploring the narrative more intricately, discussing the 'moment-to-moment beats' of each level that lead to a bigger event. They generally begin with the middle of the story, as it is the core of the gameplay and narrative, before exploring the game's climax and character development. The Frame host John Horn identified a repeating theme in Druckmann's stories, including A Second Chance at Sarah and The Last of Us, is the concept of characters attempting or hoping to alter their past in some way; Druckmann admitted he had not noticed this trend, though agreed with it and recognized its recurrence in an upcoming story of his. Influences Druckmann cites game writer as a large inspiration, naming himself a 'longtime fan'.
Druckmann's favorite video games include (1991), Ico, and (2005), and he is often inspired by character-focused comics such as (1995–2000), and (2002–2008). Druckmann was also influenced by the character-driven storytelling in the. While writing The Last of Us, Druckmann was inspired by several films, including: (1992), for its ability to make audiences support the protagonist despite his immorality; (2007), due to its subtle and sparse execution, forcing audience engagement; and (2013), in regards to simplicity and intensity. 'While working on The Last of Us. I wanted to create one of the coolest, non-sexualized female protagonists, and I felt like with The Last of Us there was an opportunity here to change the industry.' —Neil Druckmann, keynote, September 16, 2013Druckmann is a regular advocate of gender equality in video games, citing as an influence; he presented the Ambassador Award to Sarkeesian at the 2014, and regularly advocated her projects. Throughout the development of Uncharted 4, Druckmann was influenced by concept artist Ashley Swidowski to include more female characters in the game.
'She is constantly challenging me and pushing for diversity in our cast', he said. Upon ' criticism regarding the inclusion and portrayal of female characters in Uncharted 4, one of whom was forced to leave due to an outburst, Druckmann expressed 'Wow, why does that matter?' .Similarly, Ellie of The Last of Us was initially received negatively in early focus tests. Druckmann is proud that Ellie is a 'strong, non-sexualized female lead character', and hoped that other developers would take similar approaches to characters without fear of unpopularity. Druckmann and Straley were surprised by some of the backlash in regards to gender roles in The Last of Us, although Druckmann noted that 'the more progress we make, the more those problems stand out'. He declared it a 'misconception' that female protagonists hinder game sales, evidenced by the success of The Last of Us. Personal life Druckmann currently resides in, with his wife Maya and daughter.
He became a father during the development of The Last of Us; his daughter was a 'huge inspiration' to him when writing the game. He found that the birth of his daughter reinforced his ideas about family, realizing he would 'do anything' for her. Druckmann is, although found he regularly writes about ', male' characters, encouraging him to instead create more diverse characters. ^ Druckmann, Neil.
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Mitchell, Gregg; Gordon, Jason (February 19, 2017). Retrieved February 20, 2017. Webber, Jordan Erica (March 9, 2017). From the original on March 10, 2017. Retrieved March 10, 2017.
Each of the original game's 31 heroes will appear in the sequel, as well as multiple new additions. Players will be able to level up Heroes by completing Hero missions.One of the new maps will be set in Toronto - making it the game's first Canadian map - while one of the story missions will take place in Rio de Janeiro.Players of the original game will be able to carry their unlocks over to the sequel, so you won't need to grind for your favourite returning cosmetics.You can even play the new maps and as the new characters if you own the original game.